PowertrainComponent. It acts as a torque sink and can not output to another
WheelComponentshould not be mixed up with
WheelControllerwhich is a replacement for Unity's
Belongs Tofield determines to which WheelGroup the
WheelComponentbelongs to. This will determines values such as braking and steering coefficients and geometry.
Inertiafield gets auto-calculated from assigned
WheelController's mass and radius.