ExhaustFlash Effect is used to imitate flames shooting out of exhaust. The method to achieve this is identical to the one used for most muzzle flash in FPS games; that is a set of images gets enabled and disabled at rapid rate with different sprite and scale each time. This is a performant way to achieve the effect while avoiding particle effects.
Quads perpendicular to each other. Move them to the location of the exhaust.Quads.Particles/Standard Unlit (Unity 2019) or equivalent shader with Transparent rendering and Multiply color mode. The included example on Sports Car prefab can be copied. Assigning one of the included flame textures will show if the rotation of the Quad is correct. Rotate Quad if needed.MeshRenderers from the newly created Quads to the ExhaustFlash ⇒ Mesh Renderers list.To make flames look more convincing a random texture is assigned to each Quad on each flash. A number of default textures is included.
Flash Textures list.