Mirrors are set up through a combination of Camera
s, RenderTexture
s and Material
s with specific UV mapping.
Camera first renders its view to a RenderTexture
which is assigned to a Material
(any shader that supports albedo map will work). This Material
has an UV map that corresponds to the surface of the vehicle mirror.
Possible setups are:
Camera
to a separate RenderTexture
which is assigned to a separate Material
. Best visual quality but slow.