Both truck and trailer in NVP2 use the same VehicleController
script. Therefore, they should both be configured as a normal vehicle. Check Quick Start Guide for more info on vehicle setup.
Click on the names of individual modules for more info.
State Settings
for the towing vehicle and the trailer. Example TrailerStateSettings
are included.Powertrain
in trailer's state settings.TrailerModule
and TrailerHitchModule
inspectors.
VehicleController
with TrailerHitchModule
can attach a VehicleController
with TrailerModule
as a trailer.
TrailerHitchModule
and TrailerModule
can be present on one vehicle at the same time.AttachmentPoint
is the point at which the trailer will be attached. The trailer will be moved so that both trailer and hitch AttachmentPoint
s are at the same position. This is where the physics joint gets created. Attachment Point
needs to be a child of the GameObject
containing the TrailerHitchModule
.TrailerModule
and TrailerHitchModule
triggers, pressing 'T' (default key mapping) will connect the trailer.Also check Trailer module.
TrailerModule
works in tandem with TrailerHitchModule
. VehicleController
that has TrailerModule
is able attach to a VehicleController
that has TrailerHitchModule
.
TrailerHitchModule
and TrailerModule
.Attachment Point
is the point at which the trailer will be attached to the towing vehicle. The script creates a SphereCollider trigger at this point which detects if the TrailerHitchModule Attachment Point
is nearby. Attachment Point
needs to be a child of the GameObject
containing the TrailerModule
.Trailer Stand
is the object which will be enabled if the trailer is detached and vice versa. It prevents the trailer from tipping forward on trailers with only the back axle.Synchronize Gear Shifts
is enabled the trailer object will be kept in the same gear. This allows for powered trailer or vehicles that are constructed out of two Rigidbodies.Also check Trailer Hitch module.