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	*  GroundDetection is one of the most important aspects of NWH Vehicle Physics. It determines which WheelFrictionPreset will be used for calculating friction, which effects will be active, and which sounds will play. In short, it determines which wheel is on which surface.</description>
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GroundDetectionPreset is a ScriptableObject that determines which SurfacePreset will be used on which terrain texture and object. This is done through SurfaceMaps.</description>
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	*  SurfaceMap tells GroundDetection which SurfacePreset to use for which terrain texture and/or object tag.

	*  GroundDetection runs a check for each WheelComponent to determine which surface that WheelComponent is on. This is done by checking all the assigned</description>
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SurfacePreset tells the VehicleController which settings to use for which surface.

This determines tire friction, the look of effects such as skidmarks and particle effects. It also changes sounds to match the surface.

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