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        <title>NWH Vehicle Physics 2 Documentation NWH:VehiclePhysics2:Powertrain</title>
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        <title>NWH:VehiclePhysics2:Powertrain:ClutchComponent</title>
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        <description>Clutch Component

ClutchComponent can be bypassed by setting the output of EngineComponent directly to the desired PowertrainComponent but this is not recommended as it will cause stalling in most cases.

Clutch Control

There are two things to note here: clutch engagement and clutch input. Clutch input controls the engagement through the</description>
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        <title>NWH:VehiclePhysics2:Powertrain:DifferentialComponent</title>
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        <description>Differential Component

DifferentialComponent is a type of PowertrainComponent that splits input torque between two or more outputs.
There can be multiple DifferentialComponents present on one vehicle and one differential can output to other differentials which is useful for 4WD setup with center differential.</description>
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        <description>Engine Component

The engine acts as a source of power/torque and updates the components attached to it recursively with the generated torque.

When using the Electric engine, consider setting the output to the Transmission, bypassing the Clutch, as it is not needed.</description>
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        <description>*  ForcedInduction is a part of EngineComponent. It can be used for both turbocharging and supercharging the vehicle. 
	*  Power Gain Multiplier adds power on top of the existing Max Power so the vehicle with 100kW and Power Gain Multiplier of 1.5 will actually produce 150kW.</description>
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        <description>Powertrain

About

	*  NWH Vehicle Physics 2 uses a physically accurate solver based on torque and angular velocity.
	*  Powertrain in NWH Vehicle Physics 2 is a collection of Powertrain Components such as EngineComponent, ClutchComponent, DifferentialComponent</description>
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        <description>Powertrain Component

The PowertrainComponent serves as a foundational class for all powertrain components, including EngineComponent, ClutchComponent, TransmissionComponent, and others.

Each PowertrainComponent possesses the following shared attributes in the Inspector:</description>
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        <description>Transmission Component

----------

	*  TransmissionComponent  is a mandatory Powertrain component. It is always third in the Powertrain.Components list.

	*  NWH Vehicle Physics uses gear ratios – just like the real transmission does. 
	*  If gears are not set up properly the vehicle will not move.</description>
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        <description>Deprecated since v11.



TransmissionGearingProfile is a ScriptableObject that determines the gear ratios for the TransmissionComponent.

	*  Forward Gears list contains all forward gear ratios in order from 1st gear up. In the example above:
		*  1st gear = 3.25 ratio
		*</description>
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        <title>NWH:VehiclePhysics2:Powertrain:WheelComponent</title>
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        <description>WheelComponent

	*  WheelComponent is a PowertrainComponent. It acts as a torque sink and can not output to another PowertrainComponent
	*  WheelComponent should not be mixed up with WheelController or WheelCollider. WheelComponent instead interfaces between the powertrain an the wheel.</description>
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