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        <title>NWH Vehicle Physics 2 Documentation NWH:VehiclePhysics2:Sound:SoundComponents</title>
        <description></description>
        <link>https://www.nwhvehiclephysics.com/</link>
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       <dc:date>2026-04-16T22:05:11+00:00</dc:date>
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        <dc:date>2023-05-16T09:10:24+00:00</dc:date>
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        <title>NWH:VehiclePhysics2:Sound:SoundComponents:AirBrakeComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/AirBrakeComponent?rev=1684228224&amp;do=diff</link>
        <description>Air Brake Component

	*  Imitates brake hiss on vehicles with pneumatic brake systems such as trucks and buses.</description>
    </item>
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        <dc:date>2023-05-16T09:10:43+00:00</dc:date>
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        <title>NWH:VehiclePhysics2:Sound:SoundComponents:BlinkerComponent</title>
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        <description>Blinker Component

	*  Click-clack of the working blinker.
	*  Accepts two clips, first is for the blinker turning on and the second is for blinker turning off.</description>
    </item>
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        <title>NWH:VehiclePhysics2:Sound:SoundComponents:CrashComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/CrashComponent?rev=1684228183&amp;do=diff</link>
        <description>Crash Component

	*  Sound of vehicle crashing.
	*  Supports multiple audio clips of which one will be chosen at random each time this effect is played.
	*  Volume is dependent on collision intensity. This can be adjusted through Velocity Magnitude Effect</description>
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        <dc:date>2023-05-16T09:07:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:EngineFanComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/EngineFanComponent?rev=1684228062&amp;do=diff</link>
        <description>Engine Fan Component

EngineFanComponent is used to imitate engine fan running, the sound especially prominent in commercial vehicles and off-road vehicles with clutch driven fan.

	*  AudioSource of EngineFanComponent is positioned at Engine Position</description>
    </item>
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        <dc:date>2023-05-16T09:06:20+00:00</dc:date>
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        <title>NWH:VehiclePhysics2:Sound:SoundComponents:EngineRunningComponent</title>
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        <description>Engine Running Component

EngineRunningComponent is a SoundComponent responsible for the engine sound. A pitch based approach using a single pre-recorded engine sound clip is used along with filters to achieve relatively realistic sound. 

Big upside of this approach is that only a single clip is required which is ideal for small game studios, as opposed to layering approach where usually tens of clips of engine at different loads, positions and RPMs are used to achieve the engine sound effect. …</description>
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        <dc:date>2023-05-16T09:07:24+00:00</dc:date>
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        <title>NWH:VehiclePhysics2:Sound:SoundComponents:EngineStartStopComponent</title>
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        <description>Engine Start Stop Component

	*  EngineStartStopComponent plays while the starter is active. 
	*  First sound clip in the list will be used for engine starting sound.
	*  If the second clip is added to the list it will be played after the engine stops as an engine stopping sound.</description>
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        <dc:date>2023-05-16T09:07:58+00:00</dc:date>
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        <title>NWH:VehiclePhysics2:Sound:SoundComponents:ExhaustPopComponent</title>
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        <description>Exhaust Pop Component



Adds exhaust pops to the vehicle.</description>
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        <dc:date>2023-05-16T09:08:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:GearChangeComponent</title>
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        <description>Gear Change Component

Sound of changing gears.

	*  Supports multiple audio clips of which one is chosen at random each time the effect is played.
	*  AudioSource of GearChangeComponent  is positioned at Settings ⇒ Transmission Position.</description>
    </item>
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        <dc:date>2023-05-16T09:10:57+00:00</dc:date>
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        <title>NWH:VehiclePhysics2:Sound:SoundComponents:HornComponent</title>
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        <description>Horn Component

	*  Vehicle horn sound.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-19T15:30:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:index</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/index?rev=1592580631&amp;do=diff</link>
        <description>Sound Components

Following sound components are available:

&lt;nspages NWH:VehiclePhysics2:Sound:SoundComponents -nbCol=1 -textPages=“”&gt;</description>
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        <dc:date>2023-05-16T09:11:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:ReverseBeepComponent</title>
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        <description>Reverse Beep Component

	*  Beeping sound commercial vehicles make when driving in reverse.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-19T15:30:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:SkidComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/SkidComponent?rev=1592580631&amp;do=diff</link>
        <description>*  Sound produced by tire skidding/slipping over a surface.
	*  SkidComponent gets clips, volume and pitch settings from active SurfaceMap. TODO</description>
    </item>
    <item rdf:about="https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/SurfaceComponent?rev=1592580631&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-19T15:30:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:SurfaceComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/SurfaceComponent?rev=1592580631&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-16T09:09:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:SuspensionBumpComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/SuspensionBumpComponent?rev=1684228159&amp;do=diff</link>
        <description>Suspension Bump Component


Sound of tire going over obstacle.

Each time the clip is played volume and pitch are changed to reduce repetitiveness. Multiple clips can also be used for the same reason.</description>
    </item>
    <item rdf:about="https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/TransmissionWhineComponent?rev=1684228122&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-16T09:08:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:TransmissionWhineComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/TransmissionWhineComponent?rev=1684228122&amp;do=diff</link>
        <description>Transmission Whine Component

Sound of vehicle transmission. Most prominent on rally and racing cars with straight cut gears in the gearbox.

	*  AudioSource of TransmissionWhineComponent is positioned at Settings ⇒ Transmission Position.</description>
    </item>
    <item rdf:about="https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/TurboFlutterComponent?rev=1684230394&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-16T09:46:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:TurboFlutterComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/TurboFlutterComponent?rev=1684230394&amp;do=diff</link>
        <description>Turbo Flutter Component

Sound of a wastegate releasing air on turbocharged vehicles.

	*  Gets triggered after releasing throttle if there is adequate boost build up in ForcedInduction.
	*  AudioSource of TurboFlutterComponent is positioned at Settings</description>
    </item>
    <item rdf:about="https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/TurboWhistleComponent?rev=1684228096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-16T09:08:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:TurboWhistleComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/TurboWhistleComponent?rev=1684228096&amp;do=diff</link>
        <description>Turbo Whistle Component

Imitates high-pitched sound of forced induction.

	*  Can be used for both turbocharger and supercharger sound.
	*  Sound depends on EngineComponent.ForcedInduction.
	*  AudioSource of TurboWhistleComponent  is positioned at Settings =&gt; Engine Position.</description>
    </item>
    <item rdf:about="https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/WheelSkidComponent?rev=1684230343&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-16T09:45:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:WheelSkidComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/WheelSkidComponent?rev=1684230343&amp;do=diff</link>
        <description>Wheel Skid Component

	*  Sound produced by slipping/skidding over a surface.
	*  WheelSkidComponent gets clips, volume and pitch settings from active SurfaceMap. TODO
	*  An AudioSource gets generated for each WheelComponent.</description>
    </item>
    <item rdf:about="https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/WheelTireNoiseComponent?rev=1684230367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-16T09:46:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NWH:VehiclePhysics2:Sound:SoundComponents:WheelTireNoiseComponent</title>
        <link>https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Sound/SoundComponents/WheelTireNoiseComponent?rev=1684230367&amp;do=diff</link>
        <description>Wheel Tire Noise Component

	*  Sound produced by tire rolling over a surface.
	*  WheelTireNoiseComponent gets clips, volume and pitch settings from active SurfaceMap. TODO
	*  An AudioSource gets generated for each WheelComponent.</description>
    </item>
</rdf:RDF>
