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        <title>Setup:FixingModelRotation</title>
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        <description>Fixing Model Rotation / Pivots
Here is a small guide to fixing model rotation in Unity using Blender as this seems to be a common problem.
When setting up NWH Vehicle Physics 2 (or any other asset in Unity) it is important to use correct model rotation.</description>
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        <description>Dash GUI Controller

DashGUIController is a script to help with setting up vehicle dashboards or game GUI.

	*  It accepts AnalogGauges, DigitalGauges and DashLights.
	*  If Data Source is Vehicle Changer make sure that you have one Vehicle Changer present in the scene. Vehicle Changer</description>
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Ensure you use Project Settings =&gt; Player =&gt; Input Handling =&gt; Both, or multiple errors may occur.

Input Concept

The input in NWH Vehicle Physics 2 revolves around InputProviders. These scripts obtain user input from different sources such as InputSystem or Rewired (e.g. keypresses, mouse movement, gamepad input, etc.), process it, and pass it on to the vehicles.</description>
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Mirrors are set up through a combination of Cameras, RenderTextures and Materials with specific UV mapping.

Camera first renders its view to a RenderTexture which is assigned to a Material(any shader that supports albedo map will work). This</description>
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Mirror

Setup guide for NWH Vehicle Physics 2 multiplayer using Mirror framework.

Before starting make sure that your vehicle and scene are already set up for single-player. If not, check the Quick Start guide.

Setting up the scene

	*  Create a new</description>
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        <description>Quick Start

Vehicle Model Requirements

Ensure that your vehicle model has the appropriate Unity rotation and pivot points. The model should use the following axes: Z - Forward, Y - Up, and X - Right. If your model has incorrect rotation and/or pivot points, consult this</description>
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        <title>Setup:Trailer</title>
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Both truck and trailer in NVP2 use the same VehicleController script. Therefore, they should both be configured as a normal vehicle. Check Quick Start Guide for more info on vehicle setup.


	*  Towing vehicle needs to have TrailerHitchModule attached.
	*  Trailer vehicle needs to have</description>
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Before starting with detailed vehicle setup it is recommended to check out Quick Start guide as this page assumes a minimal working setup has been done.

If making an open-world game with a large-scale map (&gt; ~4000 units), the shifting origin is required (not only for this asset, but in general with game engines that use floating point precision).</description>
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        <description>Wheel Controller 3D Manual



----------

Setup

For WC3D to work properly, the vehicle model should have Unity-correct rotation and [1,1,1] scale. More about that here.

Vehicle Model

	*  Drag the model into the scene. The model should have correct rotation and 4 separated wheel meshes. This example will use the included Niva model.</description>
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