Table of Contents

FAQ

Before going through this troubleshooting guide please check that you have the latest version of the asset. This can be done through Window > Package Manager.

Vehicle physics is behaving weirdly (jitter, jumping, etc.).

Vehicle is not reacting to the input.

How to make the vehicle feel more arcade?

NWH Vehicle Physics 2 is by default set up more towards realism / simcade style of vehicles and tries to be as physically accurate as possible. However, sometimes games require a more arcade approach. Here are a few tweaks to get more arcade behavior:

How to improve mobile performance?

VehicleController is quite well optimized but the settings by default are intended for desktop devices and visual quality.
Here are a few optimization tips:

Why is physics update rate so important?

This is because the physics updates in discrete intervals (each X seconds, e.g. 0.02s by default) which means that the vehicle travels certain distance in between the frames, where there is no physics update. At 450 km/h, for example, that is 125 m/s or 2.5 meters traveled between the frames when using Time.fixedDeltaTime of 0.02 (50Hz physics update). In comparison, only a few cm of sideways travel on the tire can result in slip reaching the peak value and going over it, resulting in reduced friction due to the way tires work on hard surfaces in general. So, there are two ways to get around this: