Model based on inertia, torque, and angular velocity ensures realistic behavior in all conditions.
Flexible component-based powertrain system.
Engine with adjustable power curve, losses, rev limiter, forced induction (turbocharger or supercharger), and simulated fuel consumption (module). Engine can be stalled. Supports ICE and electric engines/motors.
Clutch can be manual or automatic, with adjustable slip torque and engagement. Releasing the clutch too fast will stall the engine.
Transmission can be Automatic, Automatic Sequential, Manual, CVT, or External. Realistic gear ratios with adjustable shifting behavior suitable for any vehicle type. Shift duration, variable shift points, incline effect, etc., are all adjustable at runtime. Supports unlimited number of forward and reverse gears.
Differentials - Open, Locked, LSD, or External. Any number and configuration of differentials is possible, including FWD, RWD, AWD, 6×6, 8×8, etc.
Wheels and Suspension handled by WheelController3D, providing 3D ground detection and high adjustability. Spring and damper curves with bump and rebound damping, adjustable spring curves for progressive suspension, camber, anti-squat geometry, rim offset, inertia, drag, surface friction presets using modified Pacejka or completely custom curves, individually adjustable longitudinal and lateral friction, load/grip curve, adjustable ground detection resolution, etc.
Axles - each axle can have one or more wheels. Each axle has adjustable steering (steer coefficient, Ackerman, toe angle), adjustable brake and handbrake strength, caster, and camber angles. Solid axles are supported.