NWH Vehicle Physics 2 aims to automate import process as much as possible but some actions can not be performed from scripting and so these have to be done manually.
Package Manager dependencies warning.
Active Input Handling option.
Ignore any mesh or tree related messages that pop up in the console. These are only import related and will not show up again.
Open the demo scene to test the import. Demo scene can be found under NWH Vehicle Physics 2 ⇒ _Demo ⇒ _Scenes ⇒ _Racetrack. The scene should work out of the box. If it does not or if you encountered any issues during import please contact the developer.
To make the demo scene look better switch the color space of the project to
Linear under Project Settings ⇒ Player ⇒ Color Space.
This asset uses Assembly Definition (.asmdef) files.
If the project already uses assembly definitions accessing a script that belongs to this asset can be done by adding an assembly reference to the assembly definition of the script that needs asset. E.g. to access ``VehicleController`` adding a ``NWH.VehiclePhysics2.VehicleController``reference to ``MyProject.asmdef`` is required.
If the project does not use assembly definitions simply remove all the ``.asmdef`` files from the asset after import.