NWH Vehicle Physics 2 Documentation
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—NWH:VehiclePhysics2:Powertrain:Powertrain [2023/05/16 17:07] (current) – nwhcoding
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 +====== Powertrain ======
  
 +===== About =====
 +
 +  * NWH Vehicle Physics 2 uses a physically accurate solver based on torque and angular velocity.
 +  * ''Powertrain'' in NWH Vehicle Physics 2 is a collection of //Powertrain Components// such as ''EngineComponent'', ''ClutchComponent'', ''DifferentialComponent'', etc.
 +
 +[{{ :NWH:VehiclePhysics2:Powertrain:pasted:20200314-115118.png|Powertrain menu for filtering between component types. }}]
 +
 +[{{ :NWH:VehiclePhysics2:Powertrain:pasted:20200317-171935.png|Example of typical ''Powertrain'' setup for 4-wheel, 4WD vehicle. }}]
 +
 +  * Each component outputs to one or more ''PowertrainComponents'', except for ''WheelComponent'' which always outputs to ''WheelController''.
 +  * ''EngineComponent'' which acts as a power source and ''Wheel Component'' acts as a power sink. The components in-between determine how the power/torque will be transmitted.
 +
 +
 +====== ======
 +
 +{{page>[NWH:VehiclePhysics2:Powertrain:PowertrainComponent]}}
 +
 +{{page>[NWH:VehiclePhysics2:Powertrain:EngineComponent ]}}
 +
 +{{page>[NWH:VehiclePhysics2:Powertrain:ClutchComponent ]}}
 +
 +{{page>[NWH:VehiclePhysics2:Powertrain:TransmissionComponent ]}}
 +
 +{{page>[NWH:VehiclePhysics2:Powertrain:DifferentialComponent ]}}
 +
 +{{page>[NWH:VehiclePhysics2:Powertrain:WheelComponent ]}}
 +
 +{{page>[NWH:VehiclePhysics2:Powertrain:Wheel:WheelGroup]}}
NWH Vehicle Physics 2 Documentation

Table of Contents

  • About
  • Setup
  • Input
  • Vehicle Controller
  • Wheel Controller
  • NWH Common Scripts
  • Trailers
  • GUI
  • Multiplayer
  • Render Pipelines
  • Add-ons
  • FAQ
  • Troubleshooting
  • Demos
  • Changelog
  • Upgrade Notes
  • Support