NWH Vehicle Physics 2 Documentation
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Wheel Controller 3D

If you are looking for a complete vehicle physics package with WC3D included, check out NWH Vehicle Physics.

For setup instructions click here.

Wheel Controller 3D is a complete alternative to the Unity's inbuilt wheel collider. It allows for more realistic vehicle behavior, complete customization and 3D ground detection. No more “stick” wheels!

Features:

  • Wheel has width and length, not only a single point in the middle.
  • API with almost no differences from Unity's inbuilt WheelCollider - familiar and easily swappable.
  • Fully customizable via custom inspector. Adjust spring, damper, friction curves, geometry, etc.
  • Adjustable camber, caster and rim offset.
  • Pacejka friction model with support for different surfaces.
  • Friction preset system that uses ScriptableObjects for easy surface switching.
  • Adjustable at runtime.
  • Adjustable ground detection resolution with multi-threading for very low performance impact.
  • Can handle wheel visuals by itself (rotation and position).
  • Suitable for different kinds of vehicles: cars, trucks, motorcycles, tanks, etc.
  • 0.03 ms of CPU time per frame for an average wheel.
  • Easy to set up.
  • C# source code included.

Try it out: Windows - MacOS - WebGL

More info: YouTube - Forums - Setup Guide

Buy WheelController3D: Unity Asset Store

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NWH Vehicle Physics 2 Documentation

Table of Contents

  • About
  • Setup
  • Input
  • Vehicle Controller
  • Wheel Controller
  • NWH Common Scripts
  • Trailers
  • GUI
  • Multiplayer
  • Render Pipelines
  • Add-ons
  • FAQ
  • Troubleshooting
  • Demos
  • Changelog
  • Upgrade Notes
  • Support