NWH Vehicle Physics 2 Documentation
Docs » Setup:Trailer

Trailers

Demo truck and trailer in NWH Vehicle Physics 2.

Both truck and trailer in NVP2 use the same VehicleController script. Therefore, they should both be configured as a normal vehicle. Check Quick Start Guide for more info on vehicle setup.

  • Towing vehicle needs to have TrailerHitchModule attached.
  • Trailer vehicle needs to have TrailerModule attached.

Click on the names of individual modules for more info.

Tips

  • Since the trailer does not need all the vehicle components enabled as a full vehicle it is a good idea to use a separate State Settings for the towing vehicle and the trailer. Example TrailerStateSettings are included.
  • Due to the input mirroring between the towing vehicle and the trailer it is possible to use blinkers, effects, sounds, etc. on the trailer. It is even possible to make trailer powered by enabling Powertrain in trailer's state settings.

Attaching Trailer

  • Trailer is attached by driving the vehicle so that the attachment points of both vehicles are close and pressing the TrailerAttachDetach (“T” by default) button.
  • Trailer attachment points work based on triggers. This is a SphereCollider whose radius can be set through the TrailerModule and TrailerHitchModule inspectors.

Modules

Trailer Hitch Module

TrailerHitch module.

VehicleController with TrailerHitchModule can attach a VehicleController with TrailerModule as a trailer.

  • Both TrailerHitchModule and TrailerModule can be present on one vehicle at the same time.
  • AttachmentPoint is the point at which the trailer will be attached. The trailer will be moved so that both trailer and hitch AttachmentPoints are at the same position. This is where the physics joint gets created. Attachment Point needs to be a child of the GameObject containing the TrailerHitchModule.
  • On initialization a SphereCollider trigger is created at the attachment point. This is used to detect if a TrailerModule is nearby. When there is overlap between the TrailerModule and TrailerHitchModule triggers, pressing 'T' (default key mapping) will connect the trailer.

Also check Trailer module.

2023/05/14 16:35

Trailer Module

TrailerModule inspector.

TrailerModule works in tandem with TrailerHitchModule. VehicleController that has TrailerModule is able attach to a VehicleController that has TrailerHitchModule.

  • One vehicle can have both TrailerHitchModule and TrailerModule.
  • Attachment Point is the point at which the trailer will be attached to the towing vehicle. The script creates a SphereCollider trigger at this point which detects if the TrailerHitchModule Attachment Point is nearby. Attachment Point needs to be a child of the GameObject containing the TrailerModule.
  • Trailer Stand is the object which will be enabled if the trailer is detached and vice versa. It prevents the trailer from tipping forward on trailers with only the back axle.
  • If Synchronize Gear Shifts is enabled the trailer object will be kept in the same gear. This allows for powered trailer or vehicles that are constructed out of two Rigidbodies.

Also check Trailer Hitch module.

2023/05/14 16:35
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NWH Vehicle Physics 2 Documentation

Table of Contents

Table of Contents

  • Trailers
    • Tips
    • Attaching Trailer
    • Modules
      • Trailer Hitch Module
      • Trailer Module
  • About
  • Setup
  • Input
  • Vehicle Controller
  • Wheel Controller
  • NWH Common Scripts
  • Trailers
  • GUI
  • Multiplayer
  • Render Pipelines
  • Add-ons
  • FAQ
  • Troubleshooting
  • Demos
  • Changelog
  • Upgrade Notes
  • Support