Wheel Component

WheelComponent inspector.
  • WheelComponent is a PowertrainComponent. It acts as a torque sink and can not output to another PowertrainComponent
  • WheelComponent should not be mixed up with WheelController which is a replacement for Unity's WheelCollider.
  • Belongs To field determines to which WheelGroup the WheelComponent belongs to. This will determines values such as braking and steering coefficients and geometry.
  • Inertia field gets auto-calculated from assigned WheelController's mass and radius.